Survival

Stay warm and read the Too cold warning

The Too cold warning is your turn-back line. Buy Climb Higher only when cold, not a full bag or a stuck pickaxe, is what ends the run.

Stay warm and read the Too cold warning

The Too cold warning is your turn-back line. Buy Climb Higher only when cold, not a full bag or a stuck pickaxe, is what ends the run.

Warmth is the gate on altitude. The experience description says the higher you climb, the colder it gets. Cold is not a backdrop: once you pass your limit, health starts falling, and staying there makes the loss faster.

Read the warning

A Too cold warning is the cue to leave. One early report placed that warning near 280 meters on a low warmth stat. A later recorded session, after some upgrades, could work around 308 meters and saw the warning when pushing toward about 380 meters. Those figures are session ceilings, not a fixed map rule. Your own warning is the number that matters.

Climb Higher versus the other two buys

The upgrade station labels cold tolerance as Climb Higher and backpack capacity as Carry More. The experience description calls the same three lines warmth, pickaxe, and backpack.

What ended the run Buy next What you should see
Too cold, or health falling, before the bag is full Climb Higher The safe ceiling moves up
Rock or a crystal will not break, or a pickaxe-level warning appears Next pickaxe Swings clear more, and resistant targets start breaking
Backpack Full while you are still safe Carry More Heavier crystals and longer trips fit

Warmth does not have a published speed bonus. It buys time in the cold band. If you still have warmth left when the bag fills, another warmth level will not fix that trip.

Leave with the load

Go home before health is gone. Guides describe a return-to-base control, and a playthrough used a gather-and-go-home action. The exact freeze result, including whether a downed climber keeps the bag, is not published. Do not stay to test it with a good haul.

After you can survive the band you want, climb the outside of the mountain to that height and start mining there. Tunneling up from the bottom spends the warm window on low-value rock.

FAQ

Frequently Asked Questions

How often does the mining zone change?

The official description says a new Antarctic mining zone arrives every hour. Zone names are not published ahead of time. Read the zone board in your server after the hour.

Are there Mine Antarctica codes?

No working code is confirmed. The experience description does not list one, and strings published for other mining games will not work here. A code field location is also not confirmed.

Should I dig down or climb?

Climb. Guides and gameplay agree that digging straight down does not improve crystal rarity. Height is the progression bar, and the cold is the limit on that height.

What should I upgrade first?

Buy the upgrade that matches why the last run stopped. Climb Higher (warmth) if the cold or your health ends it. A better pickaxe if rock or a crystal will not break. Carry More (backpack) if the bag fills while you are still safe.

How do I raise Mining Luck?

Place spare crystals in the garden for digging luck. Like the experience and join the PolarMine Games group for a stated +1 Mining Luck. The description does not publish how much luck each garden crystal adds.